The Enemy of My Enemy
||+2 Dexterity, +2 Wisdom||Medium||N/A||MotP|
||+2 Charisma, +2 Dexterity or +2 Intelligence||Medium||Anyone, anywhere, hidden in plain sight||EPG|
||+2 Intelligence, +2 Wisdom||Medium||Immortal spirits who embody virtue, born and reborn to mortal life in the world||PHB2|
|Dragonborn||+2 Strength, +2 Charisma||Medium||Proud, honorable warriors, born from the blood of an ancient dragon god.||PHB1|
||+2 Charisma, +2 Dexterity||Medium||Graceful and deadly, at home in the depths of darkness||FRPG|
||+2 Constitution, +2 Wisdom||Medium||N/A||MM2|
|Dwarf||+2 Constitution, +2 Wisdom||Medium||Masters of stone and iron, dauntless and unyielding in the face of adversity||PHB1|
|Eladrin||+2 Dexterity, +2 Intelligence||Medium||Graceful warriors and wizards at home in the eldritch twilight of the Feywild.||PHB1|
|Elf||+2 Dexterity, +2 Wisdom||Medium||Quick, wary archers who roam the forests and wilds.||PHB1|
||+2 Strength, +2 Intelligence||Medium||Energy embodied, chaos and order united—a race of inherent flexibility, passion, and diversity||FRPG|
||+2 Constitution, +2 Intelligence||Medium||N/A||MM1|
||+2 Dexterity, +2 Wisdom||Medium||Ascetic and disciplined, masters of body and mind||PHB3 Debut|
|Gnoll||+2 Constitution, +2 Dexterity||Medium||N/A||Dr364|
||+2 Charisma, +2 Intelligence||Small||Slight, sly tricksters of the Feywild who excel at avoiding notice||PHB2|
|Goblin||+2 Dexterity, +2 Charisma||Small||N/A||MM1|
|Goliath||+2 Constitution, +2 Strength||Medium||Tribal nomads of the mountains, strong as the rock and proud as the peak||PHB2|
|Half-Elf||+2 Charisma, +2 Constitution||Medium||Born heroes and leaders who combine the best features of both humans and elves.||PHB1|
|Half-Orc||+2 Dexterity, +2 Strength||Medium||Fierce warriors who combine human resolve with orc savagery||PHB2|
|Halfling||+2 Dexterity, +2 Charisma||Small||Quick and resourceful wanderers, small in stature but great in courage.||PHB1|
|Hobgoblin||+2 Constitution, +2 Charisma||Medium||N/A||MM1|
|Human||+2 Any One||Medium||Ambitious, driven, pragmatic—a race of heroes, and also a race of villains.||PHB1|
||+2 Charisma, +2 Wisdom||Medium||Refugees from the realm of dreams whose minds are as sharp as their swords||EPG|
||+2 Charisma, +2 Dexterity||Medium||N/A||MM2|
||+2 Constitution, +2 Dexterity||Small||N/A||MM1|
|Longtooth Shifter||+2 Strength, +2 Wisdom||Medium||Ferocious heirs of the wild, the perfect fusion of civilized race and wild beast||PHB2|
||+2 Strength, +2 Constitution||Medium||N/A||Dr369|
|Orc||+2 Strength, +2 Constitution||Medium||N/A||MM1|
||+2 Dexterity, +2 Intelligence||Medium||Cold of heart and dark of eye, passion burns still within these people of shadow and deep winter.||Dr372|
|Razorclaw Shifter||+2 Dexterity, +2 Wisdom||Medium||Ferocious heirs of the wild, the perfect fusion of civilized race and wild beast||PHB2|
||+2 Constitution, +2 Dexterity||Medium||Resilient souls returned from death to do the work of fate||Dr376|
|Tiefling||+2 Charisma, +2 Intelligence||Medium||Cursed heirs of a shattered empire who live in the shadows, but do not fear the dark.||PHB1|
||+2 Constitution, +2 Strength||Medium||The triumph of magic, the mystery of life, and the horror of war personified.||EPG|
||+2 Constitution, +2 Wisdom||Medium||Nature’s guardians – hunters and destroyers, keepers of ancient knowledge||PHB3 Playtest in Dr374|
1 This race, though playable, is not common to the area of Legion’s Vale. Any character of this race is an outsider or other type of anomaly and should not expect to find many other characters of the same race in the region.
|FRPG||Forgotten Realms Player’s Guide|
|EPG||Eberron Player’s Guide|
|MotP||Manual of the Planes|
|Dr#||Dragon Magazine issue|
|X Playtest in Y||Race from source X presented as a playtest in source Y|
|X Preview||Race from source X presented as an online preview before the source’s official release|
|X Debut||Race from a preview of source X available only to D&D Insider Subscribers|
All races presented explicitly for player use in books or online material officially produced by Wizards of the Coast for the Fourth Edition of Dungeons and Dragons are available when they are added to the Compendium, whether they are explicitly presented here as available or not.
If there is more than one version of the same race (such as is the case with the Warforged being published in the Monster Manual I, Dragon Magazine, and Eberron Player’s Guide), then the version most recently published in the Compendium is the one in use, even if it conflicts with what is presented on this page.
Should a character be of a race at such time that a new or updated version of that race is released in the Compendium, the player will be expected to make any changes to update the character to the newly official version. If a newer version of a race has been published in printed or online material but has not yet been updated to the Compendium, the player may choose which version to use until the race is updated to the Compendium.
Some races presented in Monster Manuals have been deliberately omitted due to mechanical balance issues or thematic inappropriateness. Races presented in Monster Manuals have no feats, paragon paths, or other racial options.
Be aware that races presented in playtests and previews may have a limited amount of feats and other options until their official release.